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Lepus is experimental multiplayer LAN game created in 48 hours for GGJ 2014. Described as a mad fun cat and mouse game which is all about a difference in perception.

What is Global Game Jam?

The Global Game Jam (GGJ) is the world's largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal.

The Challenge

Over 40 developers and artists split into groups and spent 48 hours hacking away in a non-descript building in the suburbs of Perth. Our goal? To produce a game based on the 2014 GGJ theme:

We don't see things as they are, we see them as we are.

When players enter the Lepus world they play as either the Chaser or the Chasee

The Chaser's perception of the world is a bright, playful and postive experience. They spent their time roaming around a well lit forrest trying to catch fuzzy bunny rabbits with their brand new net. They must try to bag as many carrot-throwing-fuzz-balls as possible before the time runs out.

The Chasee's seem to play as the bunny rabbits, eagerly trying to avoid life as a pet shop prize. The dark truth is revealed post game when the players share their experiences with eachother. The players being chased experience the world as a dark and frightening woods, desperately trying to run away from an axe wielding murderer.

You can find the game at our Global Game Jam Page.


  • Built in 48 hours with Love, Sweat, Coffee
  • Multiplayer LAN fun
  • AI controlled bunnies, for when your friends don't wanna play
  • Chiptune music, produced using an original GameBoy


Date: 2014
Lanauges: C#
Libraries: Unity
Team: Me, Ben Schroeder, Craig Lonsdale, Elliot Bulmer, Nick Ballantyne, Zac Vucemillo


/_projects/lepus/screenshots/lepus_2.png /_projects/lepus/screenshots/lepus_1.png